I’ve started making a physically based path tracer. It’s using cuda to make it run on the GPU, which makes it quite fast. I simulate a physical camera to get the depth of field and bloom.
The backgrounds are lightprobes from hdrlabs.
I’ve started making a physically based path tracer. It’s using cuda to make it run on the GPU, which makes it quite fast. I simulate a physical camera to get the depth of field and bloom.
The backgrounds are lightprobes from hdrlabs.